Saturday, October 24, 2020

Mappae Solis: Habitats and the Undead

There are many space-born habitats in the solar system that the Gates can reach, ranging from small zero-G satellites to great Stanford tori and O'Neill cylinders. However, the Gates rarely link to them, as the local network does not consider them in its attempts to send travellers to their desired location. Gate Keys can give direct access to these places, but a common trick used by adventurers is to carry a fragment of a Key.

Saturday, October 17, 2020

GLOG Class: Secret Skeleton

 Most people live in the squishy goo inside their skull, supported and sustained by the wet meat wrapped around their bones, powered by the twitching viscera pulsing inside their ribcage. 


Saturday, October 10, 2020

GLOG Class: Wrench Wench and Big Bot.


Why is it that small, adorable, fierce girls often find themselves in the company of a big burly engine of destruction? Amusing juxtaposition? Archaic and unhealthy notions of femininity and masculinity? An equally shitty view on the roles in a heteronormative relationship being expressed in a more palatable form? Probably.

Sunday, October 4, 2020

Mappae Solis: Copses of the Halflings


Monocultures are rare on Earth, and usually occur due to some form of extremism or isolation. Humans do not have a single authority or culture, but it is a common failing of much speculative fiction to assume that other races do. This often ties in with the idea of “single-biome planets”, worlds of only ice, or forest, or ocean. 

Places might be hotter or drier than Earth, but they should still have variance. Cultures might have species-based traits and similarities, but they should be varied. In this next series of Mappae Solis posts, I will try to give an impression of different species’ cultures, especially given the broken and varied worlds they live in. Don't take any of this as immutable canon, as strange and bizarre subcultures are to be expected.

The Copses of the Halflings

The massive forests of the halflings are not united. Although they share common ideas and views, each Copse is a separate entity, aligned but not always allied with the others.

Monday, September 28, 2020

A Clockwork Valley

 A place tainted by order rather than chaos. 

A medieval fantasy land, a high European fairy-tale. A valley up in the mountains, big enough for a forest, a lake, a city, and a very small desert. Several days ride across, well protected by mountains, and an army.

Something happened here long ago. The mines in the valley mine clockwork, deposited in great veins that strain against each other, or lie dormant. The metal is unknown, and does not corrode or melt. Immense physical damage will cause a piece to break into two smaller intact pieces.

Friday, September 18, 2020

Godtech, the Gates, and the Beast in the Pit

Spread across the many worlds of Mappae Solis are fragments of technology. Some are rude chunks of inert metal, others simple toys and trinkets. Others have remnant power, and many a hedge wizard possesses a small collection of minor artefacts. Some however, are not minor. Some have incomprehensible power, and work in bizarre and arcane fashions. Some, are godtech.

Friday, September 11, 2020

Terra and the Humans

Earth suffered the most of any world in the Fall, as its density of both technology and population made the disaster much worse. For all that it was, and still is, the most habitable world with the largest carrying capacity and oldest, most complex biosphere, it is much reduced from its glory days. It has been long enough after the Fall that many ecosystems and biomes have recovered, and in the absence of cities and godtech megastructures, even returned to pre-Industrial levels.

However, many will tell you that Earth, now called Terra, is the most dangerous world.

Friday, September 4, 2020

Mercury and the Halflings:

Mercury and the Halflings:

Most people’s experience of halflings are of jolly and gregarious beings who, despite their odd appearance, are almost universally loved for their good humour and soothing talents.

Halflings, as the name suggests, are half as tall as a baseline human. This is hardly their most obvious visual feature however. They are often portly, with pot bellies and short, thick limbs. They also have an extra set of arms, identical to their top pair, which they keep wrapped around their torsos or under clothing. Halflings are also known for both their talent with first aid and healing, and their knack for repair.

Friday, August 28, 2020

The Saturn System, Devils, Demons, and the Titan:

The ex-posthumans of the Jupiter system solved their problem in two ways. The first became the engels, emulating a higher godmind piece by piece. The second group chose to sever any possibility of regaining their posthuman selves, and instead became a race of “merely” advanced transhumans. Driven out by their engel kin for what they and their godminds saw as the ultimate sin, they were forced to move to the Saturn system.

Friday, August 21, 2020

The Jupiter System and the Engels


Jupiter and its attendant moons have long been a staging area for both research and further colonisation. Never quite as populous as the inner worlds, they became a haven for those who desired privacy and sought to take personal modification to new levels. By the years just before the Fall, this had coalesced into a loose alliance based on the four Galilean moons and several orbital stations. Posthuman entities, their minds grander than almost anything else that human history had seen, spread out through advanced infrastructure built and designed by them to hold their expansive consciousness. Each still had a physical body, either a carefully crafted clone or their much altered original, but they functioned as nodes in something greater. The body was built to be an interchange, to house a density of processing ability in order to give the posthuman supermind a firm connection to base reality. They were tall, slender, beautiful, and filled with more technology than even their contemporaries in-system could imagine. 

Monday, August 10, 2020

The Belt and the Dwarves

 Some Gates do not lead to new lands under strange skies. They lead to massive underground warrens, halls and vaults carved by pick and claw. Some are hewn from ice, others from rock that could be found anywhere, and some from metal alone. While it is common knowledge that these places are deep underground, the truth is that most of them reside in hollowed-out asteroids.