Featured Post

List of Works

A pseudo-portfolio of sorts, collecting my works published, finished, and in-progress.

Showing posts with label GLOG. Show all posts
Showing posts with label GLOG. Show all posts

Saturday, October 17, 2020

GLOG Class: Secret Skeleton

 Most people live in the squishy goo inside their skull, supported and sustained by the wet meat wrapped around their bones, powered by the twitching viscera pulsing inside their ribcage. 

Ew.


Saturday, October 10, 2020

GLOG Class: Wrench Wench and Big Bot.

 

Why is it that small, adorable, fierce girls often find themselves in the company of a big burly engine of destruction? Amusing juxtaposition? Archaic and unhealthy notions of femininity and masculinity? An equally shitty view on the roles in a heteronormative relationship being expressed in a more palatable form? Probably.


Friday, September 18, 2020

Godtech, the Gates, and the Beast in the Pit

Spread across the many worlds of Mappae Solis are fragments of technology. Some are rude chunks of inert metal, others simple toys and trinkets. Others have remnant power, and many a hedge wizard possesses a small collection of minor artefacts. Some however, are not minor. Some have incomprehensible power, and work in bizarre and arcane fashions. Some, are godtech.


Friday, September 11, 2020

Terra and the Humans


Earth suffered the most of any world in the Fall, as its density of both technology and population made the disaster much worse. For all that it was, and still is, the most habitable world with the largest carrying capacity and oldest, most complex biosphere, it is much reduced from its glory days. It has been long enough after the Fall that many ecosystems and biomes have recovered, and in the absence of cities and godtech megastructures, even returned to pre-Industrial levels.

However, many will tell you that Earth, now called Terra, is the most dangerous world.

Monday, July 6, 2020

GLOG class: Action Botanist


Action Botany is the art of imbuing seeds with strange abilities through alchemy. They are also known as Seed Wizards or Horticultural Alchemists. They don’t cast spells, instead planting specifically created seeds that grow into useful and magical plants. They are more utility and support focused than most casters, and rarely have damaging abilities.